Daily
A seeded well each day. Seven goals rotate. Stars light at 100, 120 and 150 percent of the goal.
Quiet glyphs. Clear well.
A quiet falling-block puzzle in a 12 by 22 well of dots. Scroll and the well fills. Every part of this page ends in a row clear.
The ghost marks where the glyph will land, before it gets there.
Six glyphs of three and five cells fall into the well. Each carries its own line mark, so the shapes read without colour.
Row clear: the stack dims, swells, then flashes red.
Park holds one glyph for later. Next shows the one after.
Watch the WING go into Park above the well. Park works once per glyph: you can swap it back in after the next glyph lands. Play by swipe, tap, drag and flick, or with the six-button dock.
When your move will clear a row, the game tells you first.
A firmer haptic, a pulse on the ghost and a beep. On this page the pulse shows on the well. The beep stays off unless you turn it on.
A seeded Daily, a race against your best, and sixteen stages.
A seeded well each day. Seven goals rotate. Stars light at 100, 120 and 150 percent of the goal.
Clear 25 lines. A marker shows your best run's pace. The red bar is this run.
Sixteen stages. The first five are free.
Marathon and Practice are free too. Plus is a one-time purchase: stages 6 to 16, Zen, Timed, Collapse, and the Rouge, Noir, Moss and Ember themes. The Paper theme is free. No ads.
Dotwell is in closed testing on Google Play. Ask for a place in the test.
The short version. The full terms decide.